![Warblade full version torrent](https://kumkoniak.com/7.jpg)
A well built rogue or monk will out-damage this character easily, and likely out-survive it as well. It has many abilities, and many maneuver known, but still is not stunningly powerful when compared to the other options available. This one is almost there, but needs more oomph. Other possibilities I've been contemplating are to give it a domain granted ability, give the save bonuses for divine grace, and increase the smiting effect (though not to the degree of the paladin). What I've got so far is DUAL STRIKE for the 20th level ability (which brings it into parity with the other ToB classes, and is less powerful due to the random recharge and limited schools known), and HD INCREASE to a D12. It is the weakest of the the three in terms of cool abilities, despite it having a nice recharge mechanic. The only thing that might be worth changing is the hit die. It has a very nice 20th level ability, but doesn't gain the raw bonuses that the fighter gets. It gains frequent abilites, and when not gaining abilities it gets new maneuvers. How would one go about converting these classes to Pathfinder? My ideas are limited so far, and would find some suggestions helpful (though it would also be appreciated if people would refrain from "Bo9S is broken" and "Bo9S needs xyz mechanics updated/changed/removed").įunctionally perfect for the new system imo.
![Warblade full version torrent](https://kumkoniak.com/7.jpg)